Posted in Uncategorized

Why Fads and Gimmicks Should be Resisted in the Classroom — chronotope

One of the perpetual cycles in education is harnessing of whatever is popular in youth culture at the time in order to ‘engage’ students in a particular subject. The current preoccupation is with Pokemon Go, a virtual reality mobile phone game that has taken the world by storm. Several ‘hints and tips’ websites offer ways of using this technology in the classroom. For example, in order to engage students in History you could “Create a timeline that shows the history of Pokemon and the other Pokemon games.” Last year English teachers were treated to a series of books on how to use emoticons to teach Shakespeare. Titles included ‘Srsly Hamlet,’ ‘Yolo Juliet’ and ‘Macbeth #Killingit.’

via Why Fads and Gimmicks Should be Resisted in the Classroom — chronotope

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s